5am Lab
Sudoku
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🏆 How Scoring Works
How to Play
Let's learn Sudoku! 🧩
Fill every row, column, and box with the numbers 1–9, each exactly once. No math needed — just logic and pattern spotting!
The Rules 📋
1
Fill the grid
Place numbers so every row, column, and 3×3 box contains each number exactly once. No repeats!
Given numbers are fixed
The pre-filled (darker) numbers are clues — don't change them. You fill in the empty squares.
Use crossing off
For any empty cell, look at its row, column, and box. Cross off numbers already there. Whatever's left fits!
💡
Get help anytime
Use 💡 Hint for step-by-step guidance, 🎯 Solve to find your next move, or ✏️ Auto-fill for little helper dots.
How scoring works (Social & Daily)
You start with 1,000 points. Every 3 seconds costs ~1 point. Each mistake costs 50 points. Finish fast with zero mistakes for a perfect 1,000!
Here's the grid! 🎮
Each row going across, each column going down, and each small square group must have every number exactly once. No repeats anywhere!
Find the empty square! 🔍
See the glowing square? It's empty. Let's figure out what number goes there by looking at what's already nearby!
Cross off what's used! ✏️
These numbers are already in the same row, column, or box — they can't go in our empty square. Only one number is left!
Your turn! 🌟
Tap the glowing square, then pick the correct number from the buttons below!
Let's try explaining it another way! 💡
Strategy Guide
5am Lab · Teaching Coach
Solve every puzzle with logic — no guessing
Work down this list in order. Start with Basic every time. Only move to Intermediate when Basic finds nothing. The 🎯 Solve button does this automatically for you.
🎯 Solve finds your next move 💡 Hints teach the technique ✏️ Pencil marks help you see patterns
Basic — always start here
1
Number Scanning (Cross-Hatching)
Best first move at the start of any puzzle
Pick a number — say, 1. Find every row and column that already has a 1. Those rows and columns can't have another 1, so cross them out. Whatever box still needs a 1, only the uncrossed cells can receive it. If only one cell is uncrossed in a box, place the 1 there. Then move to 2, then 3, all the way to 9. Beginners often go 1–9 in order; experienced players start with whichever number already appears most on the board, since it has the fewest open spots.
2
Naked Single
When only one number can go in a specific cell
Look at one empty cell. Check its row, column, and 3×3 box — every number already placed there is eliminated as a candidate. If only one number from 1–9 isn't eliminated, that's the answer. Place it immediately — no guessing involved. This is the most common technique in Easy puzzles.
3
Hidden Single
When a number can only go in one cell within a row, column, or box
Instead of asking "what fits in this cell?" ask "where can the number 7 go in this row?" Scan every empty cell in the row — if only one of them can accept a 7 (because all the others already have 7 in their column or box), then that cell must be 7. This feels less intuitive than Naked Single but unlocks many more placements once you get it.
Intermediate — when basic finds nothing
4
Naked Pair
When two cells in the same unit share exactly the same two candidates
Use ✏️ Auto-fill to see pencil marks. If two cells in the same row, column, or box both show only "4, 7" as candidates — those two cells must contain 4 and 7 (in some order). You don't know which yet, but you know no other cell in that unit can have a 4 or 7. Eliminate 4 and 7 from all other cells in the unit. This often creates new Naked Singles.
5
Pointing Pair / Triple
When a candidate in a box is confined to a single row or column
Look at a box and pick a number that still needs to be placed there. If all the cells that could contain that number are in the same row (or column), then that number must go somewhere in that row within this box. That means the same number can't appear anywhere else in that row outside the box — eliminate it from those cells. Think of it as the box "pointing" a number in a specific direction.
6
Box-Line Reduction
The reverse of Pointing Pair — a candidate in a row/column is confined to one box
Look at a row. If a particular number can only go in cells that all belong to the same box, then that number must go somewhere in that box within this row. So it can't go anywhere else in that box — eliminate it from all other cells in the box that aren't on this row. This is Pointing Pair viewed from the row's perspective instead of the box's perspective.
Advanced — hard puzzles only
7
X-Wing
When a candidate appears in exactly two cells in each of two different rows, and those cells share the same two columns
Imagine the number 5 can only go in two cells in Row 2 (say columns 3 and 7), and also only in two cells in Row 8 (same columns 3 and 7). These four cells form a rectangle — an "X-Wing." Regardless of which diagonal of the X holds the 5s, columns 3 and 7 are covered. So you can safely eliminate 5 from every other cell in columns 3 and 7. This is a powerful technique that feels like magic the first time it clicks.
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